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dc.rights.licenseAttribution-NonCommercial-NoDerivatives 4.0 International Licenseen_US
dc.contributor.advisorHenry, Vivette (Advisor)
dc.contributor.authorScott, Shaylee
dc.date.accessioned2022-06-24T17:47:42Z
dc.date.availableNO_RESTRICTIONen_US
dc.date.available2022-06-24T17:47:42Z
dc.date.copyright2022
dc.date.issued2022-03
dc.identifier.citationScott, Shaylee. “Video Games as a Form of Stress Relief and Emotional Improvement.” BA Honours (Psychology), Tyndale University, 2022.en_US
dc.identifier.urihttps://digitalcollections.tyndale.ca/handle/20.500.12730/1573
dc.descriptionBibliography: leaves 51-61en_US
dc.description.abstractThe potential risk factors and benefits of video games have been a topic of interest in psychology for quite some time (Anderson & Carnegey, 2009; Bushman & Gibson, 2011; Granic et al., 2014). This research study addressed the question as to whether video games can be emotionally beneficial to the ones playing them. It was hypothesized that relaxing games, when played over time for healthy periods of time, would help to significantly improve moods and lower stress levels. To test this hypothesis, participants completed measures of their positive affect, negative affect, and stress levels prior to and after one week of daily sessions of gaming. The game used for this study is known as “Stardew Valley” (Barone, 2016). As hypothesized, the results indicated a significant increase in positive affect, as well as significant decreases in negative affect and stress after the gameplay period. However, further research is required to observe whether there is a causal relationship between gaming and significant emotional benefit.en_US
dc.format.extent68 leavesen_US
dc.format.mimetypeapplication/pdf/uaen_US
dc.language.isoenen_US
dc.publisherTyndale Universityen_US
dc.rightsCopyright, Shaylee Scott, managed by Tyndale University. All rights reserved.en_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.subject.lcshVideo games--Physiological aspectsen_US
dc.subject.lcshRelaxationen_US
dc.subject.lcshStress (Physiology)en_US
dc.subject.lcshStress managementen_US
dc.subject.lcshMental healthen_US
dc.subject.lcshTyndale University–Thesisen_US
dc.subject.otherTheses, Academic--OWOOBC--Tyndale Universityen_US
dc.titleVideo Games as a Form of Stress Relief and Emotional Improvementen_US
dc.typeThesisen_US
dc.contributor.affiliationTyndale Universityen_US
dc.contributor.committeeMemberHenry, Vivette (Committee Member)
dc.contributor.departmentDepartment of Psychologyen_US
dc.contributor.repositoryTyndale University, J. William Horsey Library, 3377 Bayview Ave., Toronto, ON, M2M 3S4, Canada. Contact: repository@tyndale.caen_US
dc.identifier.bibrecordhttps://tyndale.on.worldcat.org/oclc/1312741297en_US
dc.rights.holderThis Work has been made available by the authority of the copyright owner solely for the purpose of private study and may not be copied or reproduced except as permitted by the copyright laws of Canada without the written authority from the copyright owner.en_US
dc.subject.keywordVideo gamesen_US
dc.subject.keywordStress reliefen_US
dc.subject.keywordEmotional improvementen_US
dc.subject.keywordRelaxationen_US
dc.subject.keywordMooden_US
dc.description.noteFor AODA accommodation, including help with reading this content, please contact repository@tyndale.caen_US
dc.degree.levelBachelorsen_US
dc.degree.nameBachelor of Arts Honours (BA Honours)en_US
dc.description.degreeThesis (BA Honours)—Tyndale University, 2022en_US


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Attribution-NonCommercial-NoDerivatives 4.0 International License
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