Browsing Birch, Heather J. S. by Title
Now showing items 6-11 of 11
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Rise of the Rhythm: Using Gamification to Engage and Motivate Music Students
(Ontario Music Educators' AssociationToronto, Ont., 2014) -
Teacher Education at Tyndale: Faith-Based, Privately Funded, Publicly Accountable
(Canadian Association for Teacher Education (CATE)/ Association canadienne de formation d’enseignement (ACFE)Ottawa, ON, 2022) -
Technical Exercise Practice: Can Piano Students be Motivated by Gamification?
(Intellect BooksBristol, UK, 2017)Gamification is a process whereby game design and game mechanics are applied in non-game contexts to influence behaviour. This research study explores the effects of gamification on young piano students' practice of technical ... -
Understanding Motivational Differences through the Lens of Gamification User Types.
(George Fox UniversityNewberg, Or., 2023-05)In the context of an educational technology course, teacher candidates completed Marczewski’s User Types Hexad Test, a questionnaire based on a typology for classifying both intrinsic and extrinsic motivational tendencies. ... -
Using a Mobile App to Create Relevant and Participatory Music Learning Spaces
(IADIS Press[unknown], 2023-03-11)This case study features pedagogical strategies that were used in the context of a mobile app for learning to encourage relevant engagement and participation. For 20 weeks, a group of 18 piano students, ages 10 through 15, ... -
Using a Motivational Typology to Understand and Respond to Disruptive Behavior
(Association for the Advancement of Computing in Education (AACE)Waynesville, NC, U.S.A., 2022)This case study is about understanding disruptive students who are motivated by a psychological need to invoke change in a learning space. Marczewski’s User Types Test, a typology for classifying both intrinsic and extrinsic ...