Technical Exercise Practice: Can Piano Students be Motivated by Gamification?
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Issue Date
2017
Authors
Birch, Heather J. S.
Advisor
Artist
Creator
Editor
Photographer
Type
Article
Keywords
Gamification
Piano--Studies and exercises
Piano--Study and teaching
Piano students
Music practice
Piano--Studies and exercises
Piano--Study and teaching
Piano students
Music practice
Citation
Birch, Heather J. S. and Earl Woodruff. “Technical Exercise Practice: Can Piano Students Be Motivated by Gamification?” Journal of Music, Technology, and Education 10, no. 1 (2017): 31-50. Doi: 10.1386/jmte.10.1.31_1
Abstract
Gamification is a process whereby game design and game mechanics are applied in non-game contexts to influence behaviour. This research study explores the effects of gamification on young piano students' practice of technical elements such as scales, chords and arpeggios in the context of independent practice between private lessons. A control and a treatment group of ten piano students each were formed across two different private piano studios. A game-like environment was introduced for the treatment group, in which the players experienced game elements such as avatars and rewards, including points, badges and level achievements. Gamification was found to have a positive effect on the number of technical elements students mastered and a modest effect on their attitude towards practicing technical elements. The educational implications for these findings are discussed.
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Publisher
Intellect Books
Copyright Notice
Copyright, Intellect Books. All rights reserved.
Rights License
Attribution-NonCommercial-NoDerivatives 4.0 International License
Rights License Link
https://creativecommons.org/licenses/by-nc-nd/4.0/
