Technical Exercise Practice: Can Piano Students be Motivated by Gamification?

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Issue Date

2017

Authors

Birch, Heather J. S.

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Artist

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Type

Article

Keywords

Gamification
Piano--Studies and exercises
Piano--Study and teaching
Piano students
Music practice

Citation

Birch, Heather J. S. and Earl Woodruff. “Technical Exercise Practice: Can Piano Students Be Motivated by Gamification?” Journal of Music, Technology, and Education 10, no. 1 (2017): 31-50. Doi: 10.1386/jmte.10.1.31_1

Abstract

Gamification is a process whereby game design and game mechanics are applied in non-game contexts to influence behaviour. This research study explores the effects of gamification on young piano students' practice of technical elements such as scales, chords and arpeggios in the context of independent practice between private lessons. A control and a treatment group of ten piano students each were formed across two different private piano studios. A game-like environment was introduced for the treatment group, in which the players experienced game elements such as avatars and rewards, including points, badges and level achievements. Gamification was found to have a positive effect on the number of technical elements students mastered and a modest effect on their attitude towards practicing technical elements. The educational implications for these findings are discussed.

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Publisher

Intellect Books

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Copyright, Intellect Books. All rights reserved.

Rights License

Attribution-NonCommercial-NoDerivatives 4.0 International License

Rights License Link

https://creativecommons.org/licenses/by-nc-nd/4.0/

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