Video Games as a Form of Stress Relief and Emotional Improvement
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Issue Date
2022-03
Authors
Scott, Shaylee
Advisor
Henry, Vivette (Advisor)
Artist
Creator
Editor
Photographer
Type
Thesis
Keywords
Video games
Stress relief
Emotional improvement
Relaxation
Mood
Stress relief
Emotional improvement
Relaxation
Mood
Citation
Scott, Shaylee. “Video Games as a Form of Stress Relief and Emotional Improvement.” BA Honours (Psychology), Tyndale University, 2022.
Abstract
The potential risk factors and benefits of video games have been a topic of interest in psychology for quite some time (Anderson & Carnegey, 2009; Bushman & Gibson, 2011; Granic et al., 2014). This research study addressed the question as to whether video games can be emotionally beneficial to the ones playing them. It was hypothesized that relaxing games, when played over time for healthy periods of time, would help to significantly improve moods and lower stress levels. To test this hypothesis, participants completed measures of their positive affect, negative affect, and stress levels prior to and after one week of daily sessions of gaming. The game used for this study is known as “Stardew Valley” (Barone, 2016). As hypothesized, the results indicated a significant increase in positive affect, as well as significant decreases in negative affect and stress after the gameplay period. However, further research is required to observe whether there is a causal relationship between gaming and significant emotional benefit.
Table of Contents
Publisher
Tyndale University
Copyright Notice
Copyright, Shaylee Scott, managed by Tyndale University. All rights reserved.
Rights License
Attribution-NonCommercial-NoDerivatives 4.0 International License
Rights License Link
https://creativecommons.org/licenses/by-nc-nd/4.0/
