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dc.rights.licenseAttribution-NonCommercial-NoDerivatives 4.0 International Licenseen_US
dc.contributor.authorBirch, Heather J. S.
dc.date.accessioned2021-04-12T19:40:09Z
dc.date.available2021-04-12T19:40:09Z
dc.date.copyright2017
dc.date.issued2017
dc.identifier.citationBirch, Heather J. S. and Earl Woodruff. “Technical Exercise Practice: Can Piano Students Be Motivated by Gamification?” Journal of Music, Technology, and Education 10, no. 1 (2017): 31-50. Doi: 10.1386/jmte.10.1.31_1en
dc.identifier.issn1752-7066en_US
dc.identifier.urihttps://digitalcollections.tyndale.ca/handle/20.500.12730/542
dc.description.abstractGamification is a process whereby game design and game mechanics are applied in non-game contexts to influence behaviour. This research study explores the effects of gamification on young piano students' practice of technical elements such as scales, chords and arpeggios in the context of independent practice between private lessons. A control and a treatment group of ten piano students each were formed across two different private piano studios. A game-like environment was introduced for the treatment group, in which the players experienced game elements such as avatars and rewards, including points, badges and level achievements. Gamification was found to have a positive effect on the number of technical elements students mastered and a modest effect on their attitude towards practicing technical elements. The educational implications for these findings are discussed.en_US
dc.format.mimetypeapplication/pdf/uaen_US
dc.language.isoenen_US
dc.publisherIntellect Booksen_US
dc.rightsCopyright, Intellect Books. All rights reserved.en_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.subject.lcshGamificationen_US
dc.subject.lcshPiano--Studies and exercisesen_US
dc.subject.lcshPiano--Study and teachingen_US
dc.titleTechnical Exercise Practice: Can Piano Students be Motivated by Gamification?en_US
dc.typeArticleen_US
dc.contributor.affiliationTyndale Universityen_US
dc.contributor.affiliationOISE, University of Toronto (E. Woodruff)en_US
dc.contributor.departmentDepartment of Educationen_US
dc.contributor.repositoryTyndale University, J. William Horsey Library, 3377 Bayview Ave., Toronto, ON, M2M 3S4, Canada. Contact: repository@tyndale.caen_US
dc.identifier.doidoi: 10.1386/jmte.l0.1.31_len_US
dc.identifier.issueno. 1en_US
dc.identifier.journalJournal of Music, Technology, and Educationen_US
dc.identifier.volume10en_US
dc.publisher.placeBristol, UKen_US
dc.rights.holderhttps://www.intellectbooks.com/contact-usen_US
dc.subject.keywordGamificationen_US
dc.subject.keywordPiano--Studies and exercisesen_US
dc.subject.keywordPiano--Study and teachingen_US
dc.subject.keywordPiano studentsen_US
dc.subject.keywordMusic practiceen_US
dc.description.chapterpage31-50en_US
dc.description.noteFor AODA accommodation, including help with reading this content, please contact repository@tyndale.caen_US
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  • Birch, Heather J. S.
    Dr. Heather J. S. Birch is the Director of the Bachelor of Education Program and Associate Professor of Education.

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Attribution-NonCommercial-NoDerivatives 4.0 International License
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International License